Gamification is Learning
Mr. Neil Robinson, Head of Social Studies, believes that bringing the concepts of government and politics into a realistic scenario through the medium of a well-designed computer game can be a powerful learning experience. Gamification is a term used to describe a teaching tool that uses the same strategies of rewards and targets of games to engage students. Learning is a byproduct of the game experience (although a very intentional one).
Similar gamification is occurring in many subject areas. Often these games are collaborative and they commonly involve decision making where multiple goals and constraints are at play. Educators believe that these kinds of games can lead to a greater appreciation of how complex systems work and what kinds of parameters and ethics decisions are based upon.
Let the games begin!
Mr. Dave McCarthy, Director of Academics